Cinders and laws of pantomime.

November 14th, 2009

It was another packed week at the LCW with people forced into corners as a fresh stock of actors took to the stage.  With Christmas just round the corner it seems fitting that this week’s feature script was a modern retelling of Cinderella dubbed Cinders.   The finished product is due to be performed in Primrose Gardens, Belsize Park on the 12th, 13th, 18th (adults only special) 19th and 20th of December (more details soon). The big lesson for other writers at the LCW to learn from this reading is how beneficial a polished cast actors are to a reading. Although we try to cast scripts ahead of the meetings, we don’t have the time to rehearse them, so to some extent much of the reading is done on sight. Sarah and Tom took the time to put together a cast who were fully aware of what the roles required and were thus able to give a confident performance.

Moving onto the script itself, there was much debate about traditional pantomime laws (someone said the army had to be involved, someone else said you can no longer throw out sweets as health and safety wants to prevent blindness by Haribo). A phrase often used is “You must know the rules before you can break them”, and in the case of ‘Cinders’ while there was a nod towards the panto genre, there was much that seemed missing.  There was no audience participation song, no cries of “behind you you”, very few double entendres and the Ugly Sisters were woefully underused as villains to rile up the crowd and make Cinders’ life a misery. But all of these points are easily fixed in rewrites and after all that is why a script comes to the group.

Structurally the script suffered from a large ensemble cast all fighting for attention.  The traditional role of Buttons was split between him and a new character dubbed ‘Narrator’, Buttons came off worse in this deal.  Instead of being the best friend and confident of Cinders he just wandered in every now and again giving him very little opportunity to interact with the audience or become a character we cared about.   In this humble writers opinion the two characters would be better off if they merged into one serving the duel purpose of guiding the audience and also showing us why we care about what happens to Cinders.

As mentioned before the ugly sisters were underused, they should be more involved in Cinder’s miserable life so we can see why she wants to escape to a better life.  However this use of introducing something and not using it to full effect within the story was perhaps the biggest problem.  With so many ideas being thrown on the table many of them felt like weird insider jokes rather than tools of story telling. The lesson here is if you introduce an idea, you should pay it off. In Cinders one of the characters can read minds, it is repeated over and over again and in the end the skill is used to find Cinders in the basement… except like a real mind reader, he only claims that she is in there after she burps and someone says “that must be her!”  So there was no reason for the character to have this skill.  A comparison would a Bond film where Bond gets given a car that can go underwater and then gets in a boat to cross a river. Sometimes these things remain in a script because it is hard to bite the bullet and kill your darlings, but sometimes it has to be done.

On the plus side Cinders is an ambitious project with a very talented cast, there are some fantastic characters such as the Supreme Makeover Fairy (an excellent modernisation of the fairy god mother) who really lift the script up.  I have no doubt that the production will have successful run, so stay tuned for details in the near future.

Finally there is no pantomime law that says the army has to be involved.

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Questionable Character

November 11th, 2009

After all the work we put into developing our series, we are still surprised by the revelations we have and the mistakes we made.  First we had to re-write a major A story in episode 3, episode 1 needed re-constructive surgery on the first ten pages and the main character in episode 2 was woefully underwritten.  Since I have already blogged about episode 3, today I will turn to episode 2.

Episode 2

On reading the new draft we were struck by how absent the main character was in the script. So we went back over the pages tracking what the character did and how he was feeling in each scene and how he moved the story forward.  Taking those story notes a redraft was done and we still had the same problem. Using Final Draft’s statistic feature we were able to identify that that main character was talking for about 10% of the script, while his friend clocked in at 20% of the script.  Imagine Robin over shadowing Batman to that extent and you understand why this is an unacceptable situation. Now we started to question whether we had a bigger issue, did we need to rewrite the storyline or were we missing something.

Before sitting down to write all our storylines we spent many weeks crafting well rounded characters.  Sadly for you, our technique is a trade secret that shall only be released when I am drunk and good luck trying to understand me then. However, put basically we try to explore what the character would be like in different situations. So meeting someone for the first time would he be cocky or shy, when things are going well what are the things the character does to ensure that state. All of that provides a great tool when writing, but a problem arises from characters who are more introverted. For the character in question we had used words like ‘shy’, ‘avoid’, ‘ wet’, ‘doesn’t speak up’, ‘good listener’, ‘doubting’, ‘sensitive’ to describe him; many of these words are very inactive making it difficult for us to do much with the character. So we went back to drawing board  to explore ways we could make him active.  So ‘avoidance’ became ‘avoidance by distraction’, ‘doesn’t speak up’ became ‘ struggles to speak up’.  Then knowing the character is heavily defined by his imagination we looked at how that manifested itself in good ways bad ways.  So his imagination when used for good becomes ‘enchanting’, when used for bad it becomes  ‘makes a crisis out of drama’ or he becomes a ‘romantic fantasist’.  All these new words gave us more character to play with making him drive the plot rather than just getting pulled along by the louder characters.

So all that sounds easy, but what you miss is how much we fight over words. ‘Enchanting’ for example was a big battle, we came up with words like ‘captivating’, ‘enrapturing’, ‘magical’ but none of these words said what we wanted.  The idea was that character’s imagination is not for show, but people are drawn to him.  The other words suggested hinted at manipulation, we didn’t want people trapped by his imagination, rather we wanted the mesmerised, they could leave any time, but they don’t want to. Take that debate and now apply that to every word we came up with and you start to understand why takes a day… or not.

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Against Nature and asorted sketches

October 30th, 2009

We have a format at the London Comedy Writers that goes sketch, sitcom, sketch; occasionally we will play with the format and it is a success – such as Sketchageddon. Sometimes we bend the rules for regular members and read a play or the first 30 pages of a film script and for reasons that are not clear, it never works as well.

This week we bent the rules and allowed the first 40 pages of a feature length screenplay and it didn’t work. The main reason appeared to be that it was not a reading script, it was a shooting script loaded with shot after shot of visual details that were insignificant to the plot. Narrators kill the pace of scripts as actors rarely had a chance to build a back forth before being interrupted with more visuals. Furthermore because “smoke rings kissing the skylight” was given the same weight as water ski washing up on the shore which turn was given the same weight as pubic hair plucked from the couch the audience have no idea what is an important detail and what is glitter.

As rule people watch films and listen to TV, so it is understandable that a film script will include far more visuals than a sitcom. However, unless you are a great writer and in demand neither the director nor the actors care when you think someone should put their arm around someone else or when the camera should focus on a skylight. If you feel so strongly about these choices then you might as well direct.

The other problem with film scripts in this forum is that the audience does not get a full sense of the story, even with the last 100 pages summed up, it is not as satisfying as a reading where we get to hear the ending performed. In a way it’s sad, but we will close the door on feature scripts, it is still something I would like to explore in the future, but the LCW just is not the venue for such ventures.

Sketch wise we were on form with the tightly written Pirate Day, it knew the ending and wasted no time getting there. PC Hulk explored too many ideas and doing so lost its sense of purpose.

An interesting meeting to be sure and the feedback from those in attendance was some of the best thought out and delivered I have see in a long time.

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The Fallen Soldier

October 24th, 2009

For many months we all worked together every day, bashing out ideas, storylining, brainstorming, writing, editing, arguing, fighting, stabbing… well you get the picture. The important thing is that we were working as a team.  Then we assigned individual episodes and we went our own way. We all locked down to focus on our own scripts. The expectation was that one of us would rush ahead, speed write and return with a Lord of the Rings style epic, one of us would plough through without proof reading leaving a script that might have been 5 pages longer had all the missed out words been included.  The final one would be slower going, but practically perfect in everyway.

The reality wasn’t too far from this, the first was finished ahead of the others, the second was missing words and the other… well that was taking time, because perfection takes time. So when second drafts were being produced for the first two scripts, a first draft was still in the writing for the third and but then life was getting in the way with the most selfish acts of nature adding an extra burden. What does it matter when the first two scripts are going great with third drafts and rehearsed readings on the horizon?

So episode 3 arrived, and you can read about the issues here. Put basically the main story wasn’t working and although there was no finger pointing at the time, as the episode headed for its first rewrite it was noticed by everyone how quickly it was getting re-written. This script was receiving a 75% rewrite so why something that took months to originally write was now nearly finished in a fortnight was turning heads and causing us to ask, “Why wasn’t it this fast last time?”

The truth is, as we know, the main story didn’t work and writing a story that doesn’t work is nearly impossible. So as the writer fell further and further behind, there was no cry for help because they should be able to fix this problem. Meanwhile the other writers running ahead didn’t look back to see why the fallen soldier was struggling to keep up, maybe that writer is just lazy or procrastinating.

After months of working together on everything we split apart and became selfish about our own work. We didn’t ask each other for help, but then no one asked if we needed help either. Episode 3 arrived after a heavy rewrite and there was no doubt that it was much improved. The new storyline worked a treat, the characters and the action was more active and although it was not practically perfect in every way, the fallen soldier was up and running with comrades either side giving a helping hand to mount the obstacles.

———-

Of course things are not always as simple as they seem and I have left many nuggets out of this story to make it palatable for you readers. I am sure my writers in crime have a slightly different opinion of what took place before, during and after; but they can bite me.

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Misanthropology and more pronouncable sketches

October 17th, 2009

It was the smallest gathering in some time, but I put that down to only week passing since the last meeting; that aside, the numbers still kicked ass compared to what they were like when I first wandered into this group 6 years ago.

We kicked off with a sketch by Gareth, he normally has something in his back pocket and today it was a tribute to X-Factor sob stories, well observed, but climaxing in his usual dive into the gutter and an ending someone pointed out was similar to Little Miss Sunshine (I didn’t have the heart to say that the film had now been ruined for me), but it was an enjoyable way to start the meeting.

Jon Neale stepped up next, following his last effort which was perfectly criticised for being a series of great jokes in search of a sketch.  This week he was much more focused with a simple phone call.  In the sketch we only hear one person’s voice and it was pointed out that in general people don’t handily repeat everything they are told  and some other devices to reveal what the operator was saying would work wonders in what was another well observed and funny sketch.

Our third sketch ‘Where Have All the Bistros Gone‘ came from Robin Bailes who has a known dislike for the style. Intended for stage, the sketch was based around the town and country divide. Main criticism was levelled at the slow start and the half page of additional material that followed a passionate and funny speech.

Finally we come to our main feature, ‘Misanthropology‘ by self confessed Seinfeld addict Alex Papakyriacou. Pulling no punches Alex was quick to confess that although the names were changed this was his attempt at a Seinfeld script, from the situations, locations, characters and running jokes.  This is a situation we have never had in the group before, we have never had what is, in almost every sense, a ‘spec script’. This made criticism that slightly more complicated as people tried to rack their brains about what use such a script would hold. Although it is possible to get on a show’s writing team by producing a great spec script, it helps if that show is still in production. Taken on its own merits, people unfamiliar with Sienfeld were lost under the weight of so many characters, those familiar however, could follow with ease. While this might be deemed a success in the tribute box, it means it was failure as a pilot. The three plot lines were given almost equal weight which made it hard to identify an “A” story  or a primary perspective. Structurally the characters were kept apart for too much of the script and the non-recurring characters thrown into the mix were given as much screen time as the main characters. Anyone who was in the group at the start of the year would have remembered the ending from an earlier short from Alex. Sadly this ending in the new context was too convenient, relying on series slightly implausible events followed by a gross misunderstanding to get the pay off. With the loose theme of meat to tie everything together Misanthropology was an interesting exercise, but I doubt much can be done with the finished product.

One thing I do need to address, because I hear it too often, Seinfeld did have plots and was a very well constructed sitcom. Just because they built episodes around small things like buttons, toys and spare keys does not mean there was no plot. I thank you.

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Writing for Deadlines and Writing for Fear

October 16th, 2009

When author Anthony Burgess was diagnosed with an inoperable brain tumour and given a year to live he turned to writing to give his wife some royalties after he died.  He figured out that if he wrote just 1000 words a day, in a year he would have  3 and a half novels.* Motivated by this death sentence Anthony Burgess wrote The Doctor is Sick, Inside Mr Enderby, The Worm and the Ring, One Hand Clapping, The Eve of Saint Venus and most famously A Clockwork Orange. As you may know, Burgess defied the doctor’s diagnosis and went on to live for another 30 years, and remained a highly prolific writer.

One of the toughest things about writing the way we have is that we don’t have deadlines. There is no producer standing over our shoulder telling us we need to have a finished script done by next week. So what does it matter if next week turns into next month? It matters because we know we can do better. This week we set a goal to do a rehearsed reading; 3 weeks to get 3 scripts up to scratch.  Now we have a deadline. But is it really a deadline? We have been here before, every time we start to panic that we are taking too long, money is running short or another project looks more tempting. We know that if we miss this deadline no one will get fired, instead the deadline will be moved and we will conclude that it is in the name of quality.

So dealines have issues which brings us to fear. We can’t organise a reading in a couple of days, this takes a couple of weeks so we have to start now and with the actors in place we can’t cancel. These scripts will get read no matter what, plot holes, character inconsistencies and typos; hopefully they won’t be there, but we will have to accept it if there is.  We need to hear these scripts, have an opportunity to step back from the computer and enjoy the fruits of our labour as it is brought to life.

A deadline we cannot move should give us the fear to meet it.

Despite the death sentence looming down upon him, Burgess quickly discovered another motivator to help him get those 1000 words a day down faster.  He discovered if he set down to work first thing in the morning he could have his quota done by lunchtime, he would then head down to the pub and spend the rest of the day drinking beer. This is I a guess a really good example of “the carrot and the stick”. Fear is the stick and helps to get you off your ass, but don’t forget the rewards because we are suppose to enjoy this process.

Look out for my next blog “The Fallen Soldier”, due early next week.

* I have 3 copies of A Clockwork Orange and one copy of the play, annoyingly  the copy that has the Burgess introduction where he tells this story is missing so the 1000 words a day is from my memory, it might have been more, but 100,000 words for a novel sounds about right. It is also worth noting that while he wrote all the books during this time, he did not actually finish and publish all of them in that period and some were based on earlier works. Still, it is impressive what you can do under pressure.

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The Daily Grind & other sketches

October 10th, 2009

Another packed meeting, so let’s get down with what we had.

First up was Joel Soetendorp two-part sketch “Drawn Together“, a clever title that was actually not mentioned (but also shares the name of an cartoon reality hybrid show ). As is often the case with sketches, they go on too long, they are built around a single joke and then padded out because a one page script looks a little sad.  However when the script is built solely around a single idea, one page is plenty, any more than that and you have to have worthwhile characters who your audience invest in.  Joel’s script fell into this trap with an early punchline that was never matched by anything that followed, but it was a great early gag.

So, speaking of character led comedy, next up we had Brett Snelgrove’s webisode idea “The Knot”. The 5 minute scene presented us with a unique couple in a fun situation, sure it was saggy and needs some rewrites, but he is definitely on the right track.  The question is, was it a sketch or was it webisode? Tough to tell, right now I am leaning towards sketch because I got no sense of an over arching storyline for the future, but this could change.

Our last sketch came from Jon Neale and his script “Miss World”, packed with some great gags, it was best explained as a bunch of jokes in search of a sketch. The sketch jumped around all over the place and while it got laughs, the inconsistencies in structure makes it useless in it’s current form.

Our main feature “The Daily Grind” by Shereen Docherty was warmly received following a passionate reading from our actors and as usual it generated much debate. One of the things that gets thrown up in feedback is correct formatting, since Shereen’s script was 1.5 spaced, the 30 pages took just over 20 minutes to read, shorter than a sit-com should be. The page a minute guide is a good one, but personally I don’t care that much on a script which is coming to the group for feedback.  I expect them to be too long, or too short because it’s a draft.  Even when it comes to correct formatting these are many different styles and at the end of the day as a long as it looks like a script you will be just fine. Of course formatting on Word can be hard, so if you are looking for a free script writing program try out Zhura or Celtx. Next up was the use of named music tracks, this falls into the same category of putting in named products.  There is this myth that a prospective buyer of your script will look at your choice of music or use of a name brand and bin your script lest they have to pay out the big bucks to licence them.  In reality they don’t care because hopefully your great story, snappy dialogue and fascinating characters will out weigh the mild inconvenience of changing “Coca Cola” to “cola”.   This is not to say that you now have a green card to ram your script full of product placement and hit songs, a good rule is only put it in if it helps enrich your script, if you can cut it, cut it. That might sound like I am going back on myself, but that “cut it” rule should apply to everything in your script; if it serves no purpose, cut it.

On the character front Shereen had succeeded in creating some interesting characters, although it was disappointing that on the rare occasion where we have a female scriptwriter we were still lacking in good roles for women. As a pilot the ensemble piece was a little confused since we did know who’s story we were really following. Something we see often in a script at the LCW is the main character just seemed to be along for the ride, things happen to him and around him without him having to make any decisions. The inactive protagonist is a common problem in event led scripts, remember let the characters lead the story, no the events.

Well that is all for this week and just in time as we have another meeting in 3 days.

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Back to the Drawing Board

October 4th, 2009

I started writing this blog after countless months of character studies and storylines, so I never got write about those head banging processes, just the tasty side of writing, the dessert if you will. But this week we were hit with a depressing revelation, one of our carefully crafted storylines in episode 3 (also know as the Widow maker) just wasn’t working and what hoped would be a quick fix turned into rewriting the storyline from scratch.  On the down side we had to go through that stressful process again, on the plus side it is fresh in my memory so I can write about it.

Day One

We identified problems with the main story, the ending wasn’t working… and the beginning was struggling, luckily we all agreed on those points… this consensus would be  rare treat over the next few days.

Day Two

Realising that there would not be a quick fix we turned to our trusty whiteboard (quite possibly our  most useful tool in writing this series). We started by writing up the beats of the current storyline, brainstorming ideas what we could do to the fix the problems. We examined character motivations, looking for a way to make a story about subtle manipulation more active, we threw in new devices, altered the story around the plot points we liked from the original. There was loud debate as we all tried to inject our emotional bias into the story.  After several hours of head banging we finally ended up with something 2 out 3 of us were relatively happy with. However, this is not how we roll, if there is a dissenting voice, that voice must be heard and quelled. On this occasion it was my dissenting voice, I looked at the storyline and could not get past the fact that what we had ended up with was half our original story and half an all new story. At that point we were at the end of the day, tired from fighting and decided to pick it up the next day.

Day Three

Sitting down we looked at the board, we read out the story and since nothing had changed from yesterday I still wasn’t happy.  Whether we like it or not we needed to start from scratch rather than building a new storyline on the bones of an old one. So we started again, this time we knew our in point, we knew the emotion of the our end point and we knew that we could only use 3 characters, since others were busy with their own stories.  We wanted Character A to have something over Character B that would be so powerful it would make Character B do Character A’s bidding.  We had really struggled to find something we were all happy with, then someone remembered a storyline that we tossed around in the very early stages of the game.  The device was perfect and from dissent came universal agreement. The storyline very quickly wrote itself, with the same heated and passionate discussion, but with an agreement that we were all heading in the right direction. It had been another day, batter, bruised and tired, but we were certainly feeling better about it.

Day Four

We looked over the storyline again and were feeling pretty good, it was certainly better than the one we had before, more active, higher stakes and more personal. The ending still needed work and again heated debate came out. One of us can get particularly passionate guy and in the heat of debate he doesn’t phrase himself in the best way (we all have this problem, so I’m not picking on him… well I am, but just in this instant, to even it upm one of us can sound condescending and I sit silence being negative or not contributing anything… apparently.), so sometimes two of can find ourselves arguing with a passionate person who sees is projecting their own feelings on to another character who would not act the same way.  In arguing with him about that character we ignore that genuine concern. In this case he could not understand how Character C would not be angry at what Character A had done to Character B, but Character C is mellow and forgiving, it says it right there in his bio next to “hugger”.  This was an obvious win for us, but their was a point.  Character B would not understand how Character C could be so forgiving and that would need to be conversation those two characters would have to have and it was a beat we had ignored and were not hearing.

And Finally…

Ultimately the writer had mixed feelings at the end of the day, she knew the story was better, but she now faced a 70% rewrite of her script. It is bitter sweet, but hopefully endemic of why this writing has taken so long. Never settle. No matter how frustrating it maybe, we don’t settle, we don’t fudge, we don’t turn a blind eye. When all is said and done this should be the best we could have made it.

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Please Help Me, Toilet Humour and Porn

September 26th, 2009

While the turn out at the meeting was high, we were quite short on the ground for ladies when it came to the reading.  Sad really, as this was a rare occasion when we actually had roles for them (as a male dominated group, female characters only seem to rear their head to provide a companion to the males in the script.)

Anyway, our main feature tonight came curtsey of Martin Price and Lawrence Scholey, their script entitled Please Help Me saw a group of flat mates throw a party.  Warmly received by the group for its humour and creative events, there was of course plenty of ideas for improvement. Although the script flowed quite nicely, many considered it to be a series of sketches rather than coherent plot. A slave to the devices, the script failed to set up any of the events before they happened, this left audience surprised, but missed out on the trick of building anticipation.  The idea of throwing a party although a fine idea does not work for a pilot or spec script.  Since a party involves so many people it does not give a good idea of how the series would play out, we don’t know who are the regular characters, and who are just around for that episode. The originality of the idea was also questioned, it is well known that every writer has a flat share script in their back pocket, right next to their heaven and hell script, there would have to be something special in that script to make it stand out in the crowd. Being Human after a year in development solved this problem by making one character a werewolf, one a ghost and the other a vampire.

As writers we will often draw on our own life experience when writing a script, the mistake we often make is to take just the events and characters that we fondly (or not) remember and forget the emotion behind it.  We hide our deeper feelings behind the visual, but it is that emotion which makes real characters that the audience connects with.  Inside we share many of the same vulnerabilities and fears and we can sympathise when we get to see it in others. Since Please Help Me was based on many real life experiences it could have benefited from revealing a little more depth and brutal honesty in the characters.

Sketch wise we had The Flush by Mark Leeson a charming piece of character interaction on the serious matter of phone etiquette. The visuals needed Porn Sketch by yours truly brought up interesting debate, but from my point of view the visual nature of the sketch could not be captured in a reading, so I am still not sure the best way display what I believe is a very strong idea.

ComComedy had a weekend full of filming, a series of office sketches were produced using material supplied by members of the group and call has been put out for sketches based in a park.  You can find more details on ComComedy here.

Right, back to writing for me now. Until next time.

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The First 10 Pages

September 22nd, 2009

The first 10 pages of the script are the most important, here you have to introduce your characters, your world and hook the reader by not making it feel all expositiony.  When dealing with an ensemble piece like I am the temptation was to start the script with a cluster fuck of characters, ram a whole bunch of info in the audiences face as soon as possible and throw in a few jokes to hide it. So when I read it back, I’m happy, “look at that,” I say. “9 characters introduced in 5 pages”. The problem is, having lived with these characters for almost a year, I know them very well, but the audience isn’t so lucky. There is too much info for the audience to pick up on, plus I also needed to start the story.

Back to the drawing board and on the advice of my co-writers I started to construct a new opening that focused on a couple of character journeys.  First the new girl, since she is fresh on the scene she has a little more to learn, so she can guide us into the world before a more experienced character takes the reigns and kicks it up a notch.  Around page 10 the first act ends with shocking news which has a knock on effect for the rest of the story.

It is not quite there yet and still needs work, this current draft plays host to the 8th incarnation of the first 10 pages and there is a good chance there will be a fair few more before we settle on something that is clever, informative, funny and engaging. I still suspect that there is too much going on, too many characters and not enough focus, there are darlings that need to be murdered, but we are close.

The first 10 pages can be a bitch, interestingly endings can also be a bitch and the middle, well that has its own problems.

Roll on Draft 4.

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