Posts Tagged ‘screenplay’

Against Nature and asorted sketches

Friday, October 30th, 2009

We have a format at the London Comedy Writers that goes sketch, sitcom, sketch; occasionally we will play with the format and it is a success – such as Sketchageddon. Sometimes we bend the rules for regular members and read a play or the first 30 pages of a film script and for reasons that are not clear, it never works as well.

This week we bent the rules and allowed the first 40 pages of a feature length screenplay and it didn’t work. The main reason appeared to be that it was not a reading script, it was a shooting script loaded with shot after shot of visual details that were insignificant to the plot. Narrators kill the pace of scripts as actors rarely had a chance to build a back forth before being interrupted with more visuals. Furthermore because “smoke rings kissing the skylight” was given the same weight as water ski washing up on the shore which turn was given the same weight as pubic hair plucked from the couch the audience have no idea what is an important detail and what is glitter.

As rule people watch films and listen to TV, so it is understandable that a film script will include far more visuals than a sitcom. However, unless you are a great writer and in demand neither the director nor the actors care when you think someone should put their arm around someone else or when the camera should focus on a skylight. If you feel so strongly about these choices then you might as well direct.

The other problem with film scripts in this forum is that the audience does not get a full sense of the story, even with the last 100 pages summed up, it is not as satisfying as a reading where we get to hear the ending performed. In a way it’s sad, but we will close the door on feature scripts, it is still something I would like to explore in the future, but the LCW just is not the venue for such ventures.

Sketch wise we were on form with the tightly written Pirate Day, it knew the ending and wasted no time getting there. PC Hulk explored too many ideas and doing so lost its sense of purpose.

An interesting meeting to be sure and the feedback from those in attendance was some of the best thought out and delivered I have see in a long time.


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