Posts Tagged ‘storyline’

10% insperation – 90% re-write

Tuesday, March 2nd, 2010

Thinking we cracked the story at the end of my last blog post, it still took a few days to bash the story into shape and get a consensus from the holy trinity that makes up the writing trio.

Finally it was over to me.

Armed with an all new storyline fleshed out with emotional ins and outs I sat down to tackle the new A-story a gusto usually reserved for a last minute mid-night cram session. Throwing the other plots to the side I concentrated solely on the main story that had proven to be such a bitch to get right in the previous weeks.The first step was to take the last draft and throw it out. Start on page one. Start on a blank page. Starting rebuilding the script from the foundations up.

Thankfully, far from being daunting, it was liberating, I was free to explore new areas, new sides of characters and all new scenes. The fact that the re-writing went so fast and so effortlessly is always a good sign, suddenly characters that just reacted to events were now motivated to change them.

Taking the weekend to do other things I returned to the script fresh on Monday morning and read through what was now a faster paced, more emotive script. It was also a script that had about 10% of the last draft remaining in it. Having worked on the script for some months and thinking it was close to what it needed to be, it can be a daunting prospect but throw so much away. What made this easy was knowing that the script is better for it. I know these characters so much better now and just by putting them into a scene I know what they will do.

There is still a bumpy road ahead and there is every chance that many lines I have written will be dropped in favour of better ones, but I am pumped and ready for action. Speaking of which…

Is Good, Good Enough

Saturday, February 13th, 2010

I was hoping to write a article that followed up on my previous blog that covered the importance of the first ten pages, but what at first seemed like a simple correction rapidly began to unravel.  The more the thread was pulled the bigger the hole became until the spine of the script collapsed and I was faced with the prospect of massive re-writes.

We quickly identified the problem with the script being related to not seeing a particular character’s point of view.  The original solution was to give her more of a voice, however this just led her to looking at the action and having some kind of emotional response to it.  She wasn’t really being active and she had no problem to solve or lessons to learn.  We took the story out of the script, writing each beat up and then tried to figure out the story based on what we already had. When that failed to bring about results we started to explore what stories we wanted to tell with the character. We threw up ideas, from the predictable to the bizarre, we looked at her wants, her needs, what we wanted her to learn and what dilemmas we wanted to place before her. Ideas that worked tended to be dull, ideas that were exciting were struck down for not being emotionally driven.  Often the stakes at risk were not big enough or emotional enough. For example do we really care if someone loses a job they don’t really like?

We often talk about how our scripts have to be the best that they can be and that ‘good’, is not good enough, but we have been at this for so long that we are rapidly getting to a point where we need to wrap this thing up. We had pretty much spent two weeks trying to figure this story out with all the false leads thrown in front of us until finally yesterday after another day of writing up possibilities on the board I started to think of the quote – “Don’t let the perfect be the enemy of the good”. Maybe good is good enough. I dismissed it just as quickly as I could no longer ignore the problem we had exposed, it had to be solved and a plaster was not going to cut it. Stuck with not even a hint of the right direction to go in, I suggested we go for a walk.  Group breaks are not something we tend to take, mainly because we are never ready at the same time, but standing at a dead end we all agreed.

On the walk we discussed what wasn’t working and why we couldn’t crack this story.  We boiled it right down to the most basic story.

Act I – Perfect world

Act II – Shattered world

Act III – Repaired but new world

Understanding that, we tried to elaborate on these ideas and things quickly started falling into place.  We got back to the whiteboard and threw up the ideas and started to flesh things out.  We ended up using many of ideas the we had discussed over the previous days, but we identified the wants the needs, we knew the moments of choice and stakes for the first time seemed high.

We are still not there.  The second act still needs more exploration and elaboration, but we certainly have a beginning, middle and an end.

Of course we will rack our brains for reasons why this took so long.  Were we too tied to the story, or the restrictions of the plotlines that follow in future episodes? Were we too close to the characters or the script? Did we talk too much, did we get to complicated, too abstract, did we not take breaks to allow our minds to process information? Were there too many cooks? Who knows. When we nail that story lining will be much, much easier.

Back to the Drawing Board

Sunday, October 4th, 2009

I started writing this blog after countless months of character studies and storylines, so I never got write about those head banging processes, just the tasty side of writing, the dessert if you will. But this week we were hit with a depressing revelation, one of our carefully crafted storylines in episode 3 (also know as the Widow maker) just wasn’t working and what hoped would be a quick fix turned into rewriting the storyline from scratch.  On the down side we had to go through that stressful process again, on the plus side it is fresh in my memory so I can write about it.

Day One

We identified problems with the main story, the ending wasn’t working… and the beginning was struggling, luckily we all agreed on those points… this consensus would be  rare treat over the next few days.

Day Two

Realising that there would not be a quick fix we turned to our trusty whiteboard (quite possibly our  most useful tool in writing this series). We started by writing up the beats of the current storyline, brainstorming ideas what we could do to the fix the problems. We examined character motivations, looking for a way to make a story about subtle manipulation more active, we threw in new devices, altered the story around the plot points we liked from the original. There was loud debate as we all tried to inject our emotional bias into the story.  After several hours of head banging we finally ended up with something 2 out 3 of us were relatively happy with. However, this is not how we roll, if there is a dissenting voice, that voice must be heard and quelled. On this occasion it was my dissenting voice, I looked at the storyline and could not get past the fact that what we had ended up with was half our original story and half an all new story. At that point we were at the end of the day, tired from fighting and decided to pick it up the next day.

Day Three

Sitting down we looked at the board, we read out the story and since nothing had changed from yesterday I still wasn’t happy.  Whether we like it or not we needed to start from scratch rather than building a new storyline on the bones of an old one. So we started again, this time we knew our in point, we knew the emotion of the our end point and we knew that we could only use 3 characters, since others were busy with their own stories.  We wanted Character A to have something over Character B that would be so powerful it would make Character B do Character A’s bidding.  We had really struggled to find something we were all happy with, then someone remembered a storyline that we tossed around in the very early stages of the game.  The device was perfect and from dissent came universal agreement. The storyline very quickly wrote itself, with the same heated and passionate discussion, but with an agreement that we were all heading in the right direction. It had been another day, batter, bruised and tired, but we were certainly feeling better about it.

Day Four

We looked over the storyline again and were feeling pretty good, it was certainly better than the one we had before, more active, higher stakes and more personal. The ending still needed work and again heated debate came out. One of us can get particularly passionate guy and in the heat of debate he doesn’t phrase himself in the best way (we all have this problem, so I’m not picking on him… well I am, but just in this instant, to even it upm one of us can sound condescending and I sit silence being negative or not contributing anything… apparently.), so sometimes two of can find ourselves arguing with a passionate person who sees is projecting their own feelings on to another character who would not act the same way.  In arguing with him about that character we ignore that genuine concern. In this case he could not understand how Character C would not be angry at what Character A had done to Character B, but Character C is mellow and forgiving, it says it right there in his bio next to “hugger”.  This was an obvious win for us, but their was a point.  Character B would not understand how Character C could be so forgiving and that would need to be conversation those two characters would have to have and it was a beat we had ignored and were not hearing.

And Finally…

Ultimately the writer had mixed feelings at the end of the day, she knew the story was better, but she now faced a 70% rewrite of her script. It is bitter sweet, but hopefully endemic of why this writing has taken so long. Never settle. No matter how frustrating it maybe, we don’t settle, we don’t fudge, we don’t turn a blind eye. When all is said and done this should be the best we could have made it.


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