When I was starting out as a writer I used to think that a good writer was someone who could do great dialogue, be that witty, realistic, emotionally charged or whatever. And of course dialogue is a big part of it, but not nearly the be all and end all that I had thought. Perhaps it was because I was more accustomed to theatre or because I was trying to write sitcom (both areas where dialogue is arguably the largest component) but it’s taken time for me to recognise the more various skills that make up a truly great writer.
In screenwriting at least, Visual Storytelling is hugely important. People who know me will be unsurprised that I start here but this is not just an excuse to trumpet silent cinema, film is a visual medium and whether by the juxtaposition of images in a montage or directing the audience with a well chosen close up, it is always better to show the audience than to tell them. Communicating this can be tricky; stage directions must play on paper for the sake of the reader (and indeed the cast if it gets that far) but they must not overwhelm. There must be detail enough to capture an atmosphere but massive blocks of prose are off-putting. Personally I have recently been taking my cue from silent scenarist Carl Mayer, whose use of broken sentences and isolated images enables him to practically direct a scene without ever using words like ‘Pan’ or ‘Cut’. It also allows an atmosphere to be captured with the minimum of words. But if it’s done badly it can be confusing and clunky. The best thing to do is find your own style and hone it, say what you need to say, no more, but make it readable. And read scripts. My style has developed a lot since I read Mayer’s but I still use things I learnt from other writers so that, hopefully i’m moving towards a style that is uniquely my own.
Structure is a skill completely distinct from dialogue or visual storytelling. It’s not just a case of balancing the three acts or building pace and tension, structure can determine the whole trend of a story. One of the most famous examples is George Lucas’s decision to tell Star Wars initially from the point of view of the 2 droids (a decision influenced by Kurosawa’s ‘The Hidden Castle’). It would be the exact same story if we opened with Luke, which would certainly be the conventional approach, but it would be a completely different film. There are so many way in which to tell a story, no one is ‘right’, but one may be right for you; the story you want to tell told in the way you want to tell it.
Character is the fourth area and there is, inevitably crossover here with dialogue and Visual Storytelling; a line or a gesture can define a character to an audiecnce in a more satisfying fashion than learning their whole history. At the start of Yojimbo, Toshiro Mifune’s wandering samurai comes to a crossroads, he throws a stick in the air, lets it land and follows the path down which the stick points; everything we need to know about him is captured in this one simple piece of business. Character dialogue, for me at least, is trickier, and most especially in comedy. I write characters who share a sense of humour with me, of course i do, to make someone funny in a way that I am not is hard. When I started all my characters spoke exactly as I do, I don’t think they do anymore but I still struggle to make them individuals through dialogue alone. It’s something that actor/writers seem to excel at. Or perhaps people who are more social than I am. That’s worth saying; listen to the speech patterns of those around you, that’s the best way to learn character distinction. Creating a character is a distinct talent from realising them, and for that you need imagination.
I’ve left Imagination for last because I don’t think there’s any way to improve or train it. I suppose Charlie Kauffman is our most imaginative screenwriter of the present day, and I don’t think I could have come up with ‘Being John Malkovich’ even if I had tried. Everyone has an imagination, but one that comes up with stories and characters? I think you have it or you don’t.
Those are the areas I’ve come up with, you could probably add more. The ideal writer is brilliant in all these but any writer must have some skill at each. Usually we excel in one and manage in the other four. I mentionned Charlie Kauffman for imagination, I would say that for dialogue either Robert Riskin or Aaron Sorkin are tough to match. Mayer is my touchstone of visual storytelling and for structure you cannot better P G Wodehouse, though I’ll mention William Goldman as well since Wodehouse was a novelist. For character I’d cite Clement and Le Frenais, better know for their TV work but there is no one more able to crystalise a character.
I’ve avoided writer/director’s for the most part for one reason; this month Empire magazine stopped listing screenwriters in it’s reviews. We all know that film is a director’s medium, he takes the credit and the blame regardless. We all also know that there are others who deserve mention too; the DOP, editor and composer all leave distinct fingerprints on a film. But a film starts with a script. Kurosawa said that with a Great script a bad director can make a good film, but with a bad script a great director cannot even make a mediocre one (or something like that, he was talking in japansese). It’s a disturbing trend when the writer’s contribution is overlooked, and personally I don’t think it’s surprising that this happens when Avatar is ruling the box office. I’m not suggesting everyone write complaint letters (though I might) but next time you go to the cinema, look at who wrote the film, maybe watch films based on who wrote them rather than who’s in them. Maybe we can’t reclaim cinema for the screenwriter, but it’s got to be worth a try.
